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Mountain

Some environment modelling using gridded level design for a tileset.
Did my own seamless textures for the atlas trimsheet.
For the lightning, I used a blending method of mixing textures and vertex colours.
Implemented my own Skybox aswell.

Final

Final

3D viewport

3D Model Environment

3D Model Environment

Tile set, gridded level design
Quads mapped to the sheet.

Tile set, gridded level design
Quads mapped to the sheet.

3D Model (Statue)

3D Model (Statue)

Vertex colouring and UV wrapping of texture

Vertex colouring and UV wrapping of texture

3D model (Tree)

3D model (Tree)